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					<a href="../modules/MapView.html">MapView</a>
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					<a href="MapView.MapView-1.html">MapView</a>
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			<h1>Class MapView</h1>
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						<p>Map viewer is used to read and display map tiles from a server.</p>
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					<p>It was designed to work with a OpenMapTiles but can also be used with another map tiles.</p>
					<p>The map is drawn in plane map nodes using a quad tree that is subdivided as necessary to guaratee good map quality.</p>
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			<section class="tsd-panel tsd-hierarchy">
				<h3>Hierarchy</h3>
				<ul class="tsd-hierarchy">
					<li>
						<span class="tsd-signature-type">Mesh</span>
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								<span class="target">MapView</span>
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			<section class="tsd-panel-group tsd-index-group">
				<h2>Index</h2>
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							<h3>Constructors</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite"><a href="MapView.MapView-1.html#constructor" class="tsd-kind-icon">constructor</a></li>
							</ul>
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						<section class="tsd-index-section ">
							<h3>Properties</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#animations" class="tsd-kind-icon">animations</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#castShadow" class="tsd-kind-icon">cast<wbr>Shadow</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#children" class="tsd-kind-icon">children</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#customDepthMaterial" class="tsd-kind-icon">custom<wbr>Depth<wbr>Material</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#customDistanceMaterial" class="tsd-kind-icon">custom<wbr>Distance<wbr>Material</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#frustumCulled" class="tsd-kind-icon">frustum<wbr>Culled</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#geometry" class="tsd-kind-icon">geometry</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="MapView.MapView-1.html#heightProvider" class="tsd-kind-icon">height<wbr>Provider</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#id" class="tsd-kind-icon">id</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#isMesh" class="tsd-kind-icon">is<wbr>Mesh</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#isObject3D" class="tsd-kind-icon">is<wbr>Object3D</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#layers" class="tsd-kind-icon">layers</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="MapView.MapView-1.html#lod" class="tsd-kind-icon">lod</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#material" class="tsd-kind-icon">material</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#matrix" class="tsd-kind-icon">matrix</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#matrixAutoUpdate" class="tsd-kind-icon">matrix<wbr>Auto<wbr>Update</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#matrixWorld" class="tsd-kind-icon">matrix<wbr>World</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#matrixWorldNeedsUpdate" class="tsd-kind-icon">matrix<wbr>World<wbr>Needs<wbr>Update</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#modelViewMatrix" class="tsd-kind-icon">model<wbr>View<wbr>Matrix</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#morphTargetDictionary" class="tsd-kind-icon">morph<wbr>Target<wbr>Dictionary</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#morphTargetInfluences" class="tsd-kind-icon">morph<wbr>Target<wbr>Influences</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#name" class="tsd-kind-icon">name</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#normalMatrix" class="tsd-kind-icon">normal<wbr>Matrix</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#onAfterRender" class="tsd-kind-icon">on<wbr>After<wbr>Render</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-overwrite"><a href="MapView.MapView-1.html#onBeforeRender" class="tsd-kind-icon">on<wbr>Before<wbr>Render</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#parent" class="tsd-kind-icon">parent</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#position" class="tsd-kind-icon">position</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="MapView.MapView-1.html#provider" class="tsd-kind-icon">provider</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#quaternion" class="tsd-kind-icon">quaternion</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#receiveShadow" class="tsd-kind-icon">receive<wbr>Shadow</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#renderOrder" class="tsd-kind-icon">render<wbr>Order</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="MapView.MapView-1.html#root" class="tsd-kind-icon">root</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#rotation" class="tsd-kind-icon">rotation</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#scale" class="tsd-kind-icon">scale</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#type" class="tsd-kind-icon">type</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#up" class="tsd-kind-icon">up</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#userData" class="tsd-kind-icon">user<wbr>Data</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#uuid" class="tsd-kind-icon">uuid</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#visible" class="tsd-kind-icon">visible</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static tsd-is-external"><a href="MapView.MapView-1.html#DefaultMatrixAutoUpdate" class="tsd-kind-icon">Default<wbr>Matrix<wbr>Auto<wbr>Update</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static tsd-is-external"><a href="MapView.MapView-1.html#DefaultUp" class="tsd-kind-icon">Default<wbr>Up</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="MapView.MapView-1.html#HEIGHT" class="tsd-kind-icon">HEIGHT</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="MapView.MapView-1.html#HEIGHT_SHADER" class="tsd-kind-icon">HEIGHT_<wbr>SHADER</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="MapView.MapView-1.html#MARTINI" class="tsd-kind-icon">MARTINI</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="MapView.MapView-1.html#PLANAR" class="tsd-kind-icon">PLANAR</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="MapView.MapView-1.html#SPHERICAL" class="tsd-kind-icon">SPHERICAL</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="MapView.MapView-1.html#mapModes" class="tsd-kind-icon">map<wbr>Modes</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Methods</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#add" class="tsd-kind-icon">add</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#addEventListener" class="tsd-kind-icon">add<wbr>Event<wbr>Listener</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#applyMatrix4" class="tsd-kind-icon">apply<wbr>Matrix4</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#applyQuaternion" class="tsd-kind-icon">apply<wbr>Quaternion</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#attach" class="tsd-kind-icon">attach</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-overwrite"><a href="MapView.MapView-1.html#clear" class="tsd-kind-icon">clear</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#clone" class="tsd-kind-icon">clone</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#copy" class="tsd-kind-icon">copy</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#dispatchEvent" class="tsd-kind-icon">dispatch<wbr>Event</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="MapView.MapView-1.html#getMetaData" class="tsd-kind-icon">get<wbr>Meta<wbr>Data</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#getObjectById" class="tsd-kind-icon">get<wbr>Object<wbr>ById</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#getObjectByName" class="tsd-kind-icon">get<wbr>Object<wbr>ByName</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#getObjectByProperty" class="tsd-kind-icon">get<wbr>Object<wbr>ByProperty</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#getWorldDirection" class="tsd-kind-icon">get<wbr>World<wbr>Direction</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#getWorldPosition" class="tsd-kind-icon">get<wbr>World<wbr>Position</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#getWorldQuaternion" class="tsd-kind-icon">get<wbr>World<wbr>Quaternion</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#getWorldScale" class="tsd-kind-icon">get<wbr>World<wbr>Scale</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#hasEventListener" class="tsd-kind-icon">has<wbr>Event<wbr>Listener</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#localToWorld" class="tsd-kind-icon">local<wbr>ToWorld</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#lookAt" class="tsd-kind-icon">look<wbr>At</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-overwrite"><a href="MapView.MapView-1.html#raycast" class="tsd-kind-icon">raycast</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#remove" class="tsd-kind-icon">remove</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#removeEventListener" class="tsd-kind-icon">remove<wbr>Event<wbr>Listener</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#rotateOnAxis" class="tsd-kind-icon">rotate<wbr>OnAxis</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#rotateOnWorldAxis" class="tsd-kind-icon">rotate<wbr>OnWorld<wbr>Axis</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#rotateX" class="tsd-kind-icon">rotateX</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#rotateY" class="tsd-kind-icon">rotateY</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#rotateZ" class="tsd-kind-icon">rotateZ</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="MapView.MapView-1.html#setHeightProvider" class="tsd-kind-icon">set<wbr>Height<wbr>Provider</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="MapView.MapView-1.html#setProvider" class="tsd-kind-icon">set<wbr>Provider</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="MapView.MapView-1.html#setRoot" class="tsd-kind-icon">set<wbr>Root</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#setRotationFromAxisAngle" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Axis<wbr>Angle</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#setRotationFromEuler" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Euler</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#setRotationFromMatrix" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Matrix</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#setRotationFromQuaternion" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Quaternion</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#toJSON" class="tsd-kind-icon">toJSON</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#translateOnAxis" class="tsd-kind-icon">translate<wbr>OnAxis</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#translateX" class="tsd-kind-icon">translateX</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#translateY" class="tsd-kind-icon">translateY</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#translateZ" class="tsd-kind-icon">translateZ</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#traverse" class="tsd-kind-icon">traverse</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#traverseAncestors" class="tsd-kind-icon">traverse<wbr>Ancestors</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#traverseVisible" class="tsd-kind-icon">traverse<wbr>Visible</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#updateMatrix" class="tsd-kind-icon">update<wbr>Matrix</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#updateMatrixWorld" class="tsd-kind-icon">update<wbr>Matrix<wbr>World</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#updateMorphTargets" class="tsd-kind-icon">update<wbr>Morph<wbr>Targets</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#updateWorldMatrix" class="tsd-kind-icon">update<wbr>World<wbr>Matrix</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="MapView.MapView-1.html#worldToLocal" class="tsd-kind-icon">world<wbr>ToLocal</a></li>
							</ul>
						</section>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Constructors</h2>
				<section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite">
					<a name="constructor" class="tsd-anchor"></a>
					<h3>constructor</h3>
					<ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite">
						<li class="tsd-signature tsd-kind-icon">new <wbr>Map<wbr>View<span class="tsd-signature-symbol">(</span>root<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a>, provider<span class="tsd-signature-symbol">?: </span><a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a>, heightProvider<span class="tsd-signature-symbol">?: </span><a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Overrides Mesh.constructor</p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L87">source/MapView.ts:87</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Constructor for the map view objects.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>root: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a><span class="tsd-signature-symbol"> = ...</span></h5>
									<div class="tsd-comment tsd-typography">
										<div class="lead">
											<p>Map view node modes can be SPHERICAL, HEIGHT or PLANAR. PLANAR is used by default. Can also be a custom MapNode instance.</p>
										</div>
									</div>
								</li>
								<li>
									<h5>provider: <a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a><span class="tsd-signature-symbol"> = ...</span></h5>
									<div class="tsd-comment tsd-typography">
										<div class="lead">
											<p>Map color tile provider by default a OSM maps provider is used if none specified.</p>
										</div>
									</div>
								</li>
								<li>
									<h5>heightProvider: <a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a><span class="tsd-signature-symbol"> = null</span></h5>
									<div class="tsd-comment tsd-typography">
										<div class="lead">
											<p>Map height tile provider, by default no height provider is used.</p>
										</div>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Properties</h2>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="animations" class="tsd-anchor"></a>
					<h3>animations</h3>
					<div class="tsd-signature tsd-kind-icon">animations<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">AnimationClip</span><span class="tsd-signature-symbol">[]</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.animations</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:160</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Array with animation clips.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>[]</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="castShadow" class="tsd-anchor"></a>
					<h3>cast<wbr>Shadow</h3>
					<div class="tsd-signature tsd-kind-icon">cast<wbr>Shadow<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.castShadow</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:136</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Gets rendered into shadow map.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>false</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="children" class="tsd-anchor"></a>
					<h3>children</h3>
					<div class="tsd-signature tsd-kind-icon">children<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.children</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:56</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Array with object&#39;s children.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>[]</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="customDepthMaterial" class="tsd-anchor"></a>
					<h3>custom<wbr>Depth<wbr>Material</h3>
					<div class="tsd-signature tsd-kind-icon">custom<wbr>Depth<wbr>Material<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Material</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.customDepthMaterial</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:174</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes.
								When shadow-casting with a DirectionalLight or SpotLight, if you are (a) modifying vertex positions in
								the vertex shader, (b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a
							transparent texture with alphaTest, you must specify a customDepthMaterial for proper shadows.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="customDistanceMaterial" class="tsd-anchor"></a>
					<h3>custom<wbr>Distance<wbr>Material</h3>
					<div class="tsd-signature tsd-kind-icon">custom<wbr>Distance<wbr>Material<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Material</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.customDistanceMaterial</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:179</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Same as customDepthMaterial, but used with PointLight.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="frustumCulled" class="tsd-anchor"></a>
					<h3>frustum<wbr>Culled</h3>
					<div class="tsd-signature tsd-kind-icon">frustum<wbr>Culled<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.frustumCulled</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:148</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>When this is set, it checks every frame if the object is in the frustum of the camera. Otherwise the object gets drawn every frame even if it isn&#39;t visible.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>true</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="geometry" class="tsd-anchor"></a>
					<h3>geometry</h3>
					<div class="tsd-signature tsd-kind-icon">geometry<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">BufferGeometry</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.geometry</p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:14</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="heightProvider" class="tsd-anchor"></a>
					<h3>height<wbr>Provider</h3>
					<div class="tsd-signature tsd-kind-icon">height<wbr>Provider<span class="tsd-signature-symbol">:</span> <a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a><span class="tsd-signature-symbol"> = null</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L71">source/MapView.ts:71</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Map height (terrain elevation) layer provider.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="id" class="tsd-anchor"></a>
					<h3>id</h3>
					<div class="tsd-signature tsd-kind-icon">id<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.id</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:28</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Unique number of this object instance.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="isMesh" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> is<wbr>Mesh</h3>
					<div class="tsd-signature tsd-kind-icon">is<wbr>Mesh<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">true</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.isMesh</p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:18</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="isObject3D" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> is<wbr>Object3D</h3>
					<div class="tsd-signature tsd-kind-icon">is<wbr>Object3D<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">true</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.isObject3D</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:185</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Used to check whether this or derived classes are Object3Ds. Default is true.
							You should not change this, as it is used internally for optimisation.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="layers" class="tsd-anchor"></a>
					<h3>layers</h3>
					<div class="tsd-signature tsd-kind-icon">layers<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Layers</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.layers</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:125</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Layers()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="lod" class="tsd-anchor"></a>
					<h3>lod</h3>
					<div class="tsd-signature tsd-kind-icon">lod<span class="tsd-signature-symbol">:</span> <a href="../interfaces/lod_LODControl.LODControl.html" class="tsd-signature-type" data-tsd-kind="Interface">LODControl</a><span class="tsd-signature-symbol"> = null</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L61">source/MapView.ts:61</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>LOD control object used to defined how tiles are loaded in and out of memory.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="material" class="tsd-anchor"></a>
					<h3>material</h3>
					<div class="tsd-signature tsd-kind-icon">material<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Material</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Material</span><span class="tsd-signature-symbol">[]</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.material</p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:15</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="matrix" class="tsd-anchor"></a>
					<h3>matrix</h3>
					<div class="tsd-signature tsd-kind-icon">matrix<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Matrix4</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.matrix</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:102</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Local transform.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Matrix4()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="matrixAutoUpdate" class="tsd-anchor"></a>
					<h3>matrix<wbr>Auto<wbr>Update</h3>
					<div class="tsd-signature tsd-kind-icon">matrix<wbr>Auto<wbr>Update<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.matrixAutoUpdate</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:114</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>THREE.Object3D.DefaultMatrixAutoUpdate</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="matrixWorld" class="tsd-anchor"></a>
					<h3>matrix<wbr>World</h3>
					<div class="tsd-signature tsd-kind-icon">matrix<wbr>World<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Matrix4</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.matrixWorld</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:108</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>The global transform of the object. If the Object3d has no parent, then it&#39;s identical to the local transform.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Matrix4()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="matrixWorldNeedsUpdate" class="tsd-anchor"></a>
					<h3>matrix<wbr>World<wbr>Needs<wbr>Update</h3>
					<div class="tsd-signature tsd-kind-icon">matrix<wbr>World<wbr>Needs<wbr>Update<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.matrixWorldNeedsUpdate</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:120</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>When this is set, it calculates the matrixWorld in that frame and resets this property to false.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>false</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="modelViewMatrix" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> model<wbr>View<wbr>Matrix</h3>
					<div class="tsd-signature tsd-kind-icon">model<wbr>View<wbr>Matrix<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Matrix4</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.modelViewMatrix</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:91</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Matrix4()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="morphTargetDictionary" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagOptional">Optional</span> morph<wbr>Target<wbr>Dictionary</h3>
					<div class="tsd-signature tsd-kind-icon">morph<wbr>Target<wbr>Dictionary<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">{}</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.morphTargetDictionary</p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:17</li>
						</ul>
					</aside>
					<div class="tsd-type-declaration">
						<h4>Type declaration</h4>
						<ul class="tsd-parameters">
							<li class="tsd-parameter-index-signature">
								<h5><span class="tsd-signature-symbol">[</span>key: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]: </span><span class="tsd-signature-type">number</span></h5>
							</li>
						</ul>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="morphTargetInfluences" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagOptional">Optional</span> morph<wbr>Target<wbr>Influences</h3>
					<div class="tsd-signature tsd-kind-icon">morph<wbr>Target<wbr>Influences<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">[]</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.morphTargetInfluences</p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:16</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="name" class="tsd-anchor"></a>
					<h3>name</h3>
					<div class="tsd-signature tsd-kind-icon">name<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.name</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:39</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Optional name of the object (doesn&#39;t need to be unique).</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>&#39;&#39;</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="normalMatrix" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> normal<wbr>Matrix</h3>
					<div class="tsd-signature tsd-kind-icon">normal<wbr>Matrix<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Matrix3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.normalMatrix</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:96</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Matrix3()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="onAfterRender" class="tsd-anchor"></a>
					<h3>on<wbr>After<wbr>Render</h3>
					<div class="tsd-signature tsd-kind-icon">on<wbr>After<wbr>Render<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span>renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, geometry<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span>, material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span>, group<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Group</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.onAfterRender</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:202</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Calls after rendering object</p>
						</div>
					</div>
					<div class="tsd-type-declaration">
						<h4>Type declaration</h4>
						<ul class="tsd-parameters">
							<li class="tsd-parameter-signature">
								<ul class="tsd-signatures tsd-kind-type-literal tsd-parent-kind-class">
									<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, geometry<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span>, material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span>, group<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Group</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
								</ul>
								<ul class="tsd-descriptions">
									<li class="tsd-description">
										<div class="tsd-comment tsd-typography">
											<div class="lead">
												<p>Calls after rendering object</p>
											</div>
										</div>
										<h4 class="tsd-parameters-title">Parameters</h4>
										<ul class="tsd-parameters">
											<li>
												<h5>renderer: <span class="tsd-signature-type">WebGLRenderer</span></h5>
											</li>
											<li>
												<h5>scene: <span class="tsd-signature-type">Scene</span></h5>
											</li>
											<li>
												<h5>camera: <span class="tsd-signature-type">Camera</span></h5>
											</li>
											<li>
												<h5>geometry: <span class="tsd-signature-type">BufferGeometry</span></h5>
											</li>
											<li>
												<h5>material: <span class="tsd-signature-type">Material</span></h5>
											</li>
											<li>
												<h5>group: <span class="tsd-signature-type">Group</span></h5>
											</li>
										</ul>
										<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
									</li>
								</ul>
							</li>
						</ul>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-overwrite">
					<a name="onBeforeRender" class="tsd-anchor"></a>
					<h3>on<wbr>Before<wbr>Render</h3>
					<div class="tsd-signature tsd-kind-icon">on<wbr>Before<wbr>Render<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span>renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, geometry<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span>, material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span>, group<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Group</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol"> = ...</span></div>
					<aside class="tsd-sources">
						<p>Overrides Mesh.onBeforeRender</p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L104">source/MapView.ts:104</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Ajust node configuration depending on the camera distance.</p>
						</div>
						<p>Called everytime before render.</p>
					</div>
					<div class="tsd-type-declaration">
						<h4>Type declaration</h4>
						<ul class="tsd-parameters">
							<li class="tsd-parameter-signature">
								<ul class="tsd-signatures tsd-kind-type-literal tsd-parent-kind-class">
									<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, geometry<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span>, material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span>, group<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Group</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
								</ul>
								<ul class="tsd-descriptions">
									<li class="tsd-description">
										<div class="tsd-comment tsd-typography">
											<div class="lead">
												<p>Ajust node configuration depending on the camera distance.</p>
											</div>
											<p>Called everytime before render.</p>
										</div>
										<h4 class="tsd-parameters-title">Parameters</h4>
										<ul class="tsd-parameters">
											<li>
												<h5>renderer: <span class="tsd-signature-type">WebGLRenderer</span></h5>
											</li>
											<li>
												<h5>scene: <span class="tsd-signature-type">Scene</span></h5>
											</li>
											<li>
												<h5>camera: <span class="tsd-signature-type">Camera</span></h5>
											</li>
											<li>
												<h5>geometry: <span class="tsd-signature-type">BufferGeometry</span></h5>
											</li>
											<li>
												<h5>material: <span class="tsd-signature-type">Material</span></h5>
											</li>
											<li>
												<h5>group: <span class="tsd-signature-type">Group</span></h5>
											</li>
										</ul>
										<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
									</li>
								</ul>
							</li>
						</ul>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="parent" class="tsd-anchor"></a>
					<h3>parent</h3>
					<div class="tsd-signature tsd-kind-icon">parent<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Object3D</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.parent</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:50</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s parent in the scene graph.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>null</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="position" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> position</h3>
					<div class="tsd-signature tsd-kind-icon">position<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.position</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:68</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s local position.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Vector3()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="provider" class="tsd-anchor"></a>
					<h3>provider</h3>
					<div class="tsd-signature tsd-kind-icon">provider<span class="tsd-signature-symbol">:</span> <a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a><span class="tsd-signature-symbol"> = null</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L66">source/MapView.ts:66</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Map tile color layer provider.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="quaternion" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> quaternion</h3>
					<div class="tsd-signature tsd-kind-icon">quaternion<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Quaternion</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.quaternion</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:80</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s local rotation as a Quaternion.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Quaternion()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="receiveShadow" class="tsd-anchor"></a>
					<h3>receive<wbr>Shadow</h3>
					<div class="tsd-signature tsd-kind-icon">receive<wbr>Shadow<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.receiveShadow</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:142</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Material gets baked in shadow receiving.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>false</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="renderOrder" class="tsd-anchor"></a>
					<h3>render<wbr>Order</h3>
					<div class="tsd-signature tsd-kind-icon">render<wbr>Order<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.renderOrder</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:154</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Overrides the default rendering order of scene graph objects, from lowest to highest renderOrder. Opaque and transparent objects remain sorted independently though. When this property is set for an instance of Group, all descendants objects will be sorted and rendered together.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>0</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="root" class="tsd-anchor"></a>
					<h3>root</h3>
					<div class="tsd-signature tsd-kind-icon">root<span class="tsd-signature-symbol">:</span> <a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a><span class="tsd-signature-symbol"> = null</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L78">source/MapView.ts:78</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Define the type of map node in use, defined how the map is presented.</p>
						</div>
						<p>Should only be set on creation.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotation" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> rotation</h3>
					<div class="tsd-signature tsd-kind-icon">rotation<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Euler</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.rotation</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:74</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s local rotation (Euler angles), in radians.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Euler()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="scale" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> scale</h3>
					<div class="tsd-signature tsd-kind-icon">scale<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.scale</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:86</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s local scale.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Vector3()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="type" class="tsd-anchor"></a>
					<h3>type</h3>
					<div class="tsd-signature tsd-kind-icon">type<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.type</p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:19</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="up" class="tsd-anchor"></a>
					<h3>up</h3>
					<div class="tsd-signature tsd-kind-icon">up<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.up</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:62</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Up direction.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>THREE.Object3D.DefaultUp.clone()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="userData" class="tsd-anchor"></a>
					<h3>user<wbr>Data</h3>
					<div class="tsd-signature tsd-kind-icon">user<wbr>Data<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">{}</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.userData</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:166</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>{}</p>
							</dd>
						</dl>
					</div>
					<div class="tsd-type-declaration">
						<h4>Type declaration</h4>
						<ul class="tsd-parameters">
							<li class="tsd-parameter-index-signature">
								<h5><span class="tsd-signature-symbol">[</span>key: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]: </span><span class="tsd-signature-type">any</span></h5>
							</li>
						</ul>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="uuid" class="tsd-anchor"></a>
					<h3>uuid</h3>
					<div class="tsd-signature tsd-kind-icon">uuid<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.uuid</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:33</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="visible" class="tsd-anchor"></a>
					<h3>visible</h3>
					<div class="tsd-signature tsd-kind-icon">visible<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.visible</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:130</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object gets rendered if true.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>true</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static tsd-is-external">
					<a name="DefaultMatrixAutoUpdate" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> Default<wbr>Matrix<wbr>Auto<wbr>Update</h3>
					<div class="tsd-signature tsd-kind-icon">Default<wbr>Matrix<wbr>Auto<wbr>Update<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.DefaultMatrixAutoUpdate</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:212</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static tsd-is-external">
					<a name="DefaultUp" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> Default<wbr>Up</h3>
					<div class="tsd-signature tsd-kind-icon">Default<wbr>Up<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from Mesh.DefaultUp</p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:211</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="HEIGHT" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> HEIGHT</h3>
					<div class="tsd-signature tsd-kind-icon">HEIGHT<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 202</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L35">source/MapView.ts:35</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Planar map projection with height deformation.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="HEIGHT_SHADER" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> HEIGHT_<wbr>SHADER</h3>
					<div class="tsd-signature tsd-kind-icon">HEIGHT_<wbr>SHADER<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 203</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L40">source/MapView.ts:40</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Planar map projection with height deformation using the GPU for height generation.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="MARTINI" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> MARTINI</h3>
					<div class="tsd-signature tsd-kind-icon">MARTINI<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 204</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L45">source/MapView.ts:45</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>RTIN map mode.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="PLANAR" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> PLANAR</h3>
					<div class="tsd-signature tsd-kind-icon">PLANAR<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 200</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L25">source/MapView.ts:25</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Planar map projection.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="SPHERICAL" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> SPHERICAL</h3>
					<div class="tsd-signature tsd-kind-icon">SPHERICAL<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 201</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L30">source/MapView.ts:30</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Spherical map projection.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="mapModes" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> map<wbr>Modes</h3>
					<div class="tsd-signature tsd-kind-icon">map<wbr>Modes<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Map</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">, </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol"> = ...</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L50">source/MapView.ts:50</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Map of the map node types available.</p>
						</div>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Methods</h2>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="add" class="tsd-anchor"></a>
					<h3>add</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">add<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">...</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.add</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:318</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Adds object as child of this object.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagRest">Rest</span> <span class="tsd-signature-symbol">...</span>object: <span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="addEventListener" class="tsd-anchor"></a>
					<h3>add<wbr>Event<wbr>Listener</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">add<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.addEventListener</p>
								<ul>
									<li>Defined in node_modules/three/src/core/EventDispatcher.d.ts:27</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Adds a listener to an event type.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>type: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The type of event to listen to.</p>
									</div>
								</li>
								<li>
									<h5>listener: <span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The function that gets called when the event is fired.</p>
									</div>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>event: <span class="tsd-signature-type">Event</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="applyMatrix4" class="tsd-anchor"></a>
					<h3>apply<wbr>Matrix4</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">apply<wbr>Matrix4<span class="tsd-signature-symbol">(</span>matrix<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Matrix4</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.applyMatrix4</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:217</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>This updates the position, rotation and scale with the matrix.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>matrix: <span class="tsd-signature-type">Matrix4</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="applyQuaternion" class="tsd-anchor"></a>
					<h3>apply<wbr>Quaternion</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">apply<wbr>Quaternion<span class="tsd-signature-symbol">(</span>quaternion<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Quaternion</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.applyQuaternion</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:219</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>quaternion: <span class="tsd-signature-type">Quaternion</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="attach" class="tsd-anchor"></a>
					<h3>attach</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">attach<span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.attach</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:333</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Adds object as a child of this, while maintaining the object&#39;s world transform.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>object: <span class="tsd-signature-type">Object3D</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
					<a name="clear" class="tsd-anchor"></a>
					<h3>clear</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
						<li class="tsd-signature tsd-kind-icon">clear<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Overrides Mesh.clear</p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L186">source/MapView.ts:186</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Clears all tiles from memory and reloads data. Used when changing the provider.</p>
								</div>
								<p>Should be called manually if any changed to the provider are made without setting the provider.</p>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="clone" class="tsd-anchor"></a>
					<h3>clone</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">clone<span class="tsd-signature-symbol">(</span>recursive<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.clone</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:381</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> recursive: <span class="tsd-signature-type">boolean</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Object3D</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="copy" class="tsd-anchor"></a>
					<h3>copy</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">copy<span class="tsd-signature-symbol">(</span>source<span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a>, recursive<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.copy</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:388</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>source: <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h5>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> recursive: <span class="tsd-signature-type">boolean</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="dispatchEvent" class="tsd-anchor"></a>
					<h3>dispatch<wbr>Event</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">dispatch<wbr>Event<span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">{ </span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> }</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.dispatchEvent</p>
								<ul>
									<li>Defined in node_modules/three/src/core/EventDispatcher.d.ts:47</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Fire an event type.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>event: <span class="tsd-signature-symbol">{ </span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> }</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-index-signature">
											<h5><span class="tsd-signature-symbol">[</span>attachment: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]: </span><span class="tsd-signature-type">any</span></h5>
										</li>
										<li class="tsd-parameter">
											<h5>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></h5>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="getMetaData" class="tsd-anchor"></a>
					<h3>get<wbr>Meta<wbr>Data</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Meta<wbr>Data<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L211">source/MapView.ts:211</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Get map meta data from server if supported.</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getObjectById" class="tsd-anchor"></a>
					<h3>get<wbr>Object<wbr>ById</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Object<wbr>ById<span class="tsd-signature-symbol">(</span>id<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.getObjectById</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:339</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Searches through the object&#39;s children and returns the first with a matching id.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>id: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Unique number of the object instance</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Object3D</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getObjectByName" class="tsd-anchor"></a>
					<h3>get<wbr>Object<wbr>ByName</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Object<wbr>ByName<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.getObjectByName</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:345</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Searches through the object&#39;s children and returns the first with a matching name.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>String to match to the children&#39;s Object3d.name property.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Object3D</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getObjectByProperty" class="tsd-anchor"></a>
					<h3>get<wbr>Object<wbr>ByProperty</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Object<wbr>ByProperty<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, value<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.getObjectByProperty</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:347</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
								</li>
								<li>
									<h5>value: <span class="tsd-signature-type">string</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Object3D</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getWorldDirection" class="tsd-anchor"></a>
					<h3>get<wbr>World<wbr>Direction</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>World<wbr>Direction<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.getWorldDirection</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:352</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>target: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getWorldPosition" class="tsd-anchor"></a>
					<h3>get<wbr>World<wbr>Position</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>World<wbr>Position<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.getWorldPosition</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:349</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>target: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getWorldQuaternion" class="tsd-anchor"></a>
					<h3>get<wbr>World<wbr>Quaternion</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>World<wbr>Quaternion<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Quaternion</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Quaternion</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.getWorldQuaternion</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:350</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>target: <span class="tsd-signature-type">Quaternion</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Quaternion</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getWorldScale" class="tsd-anchor"></a>
					<h3>get<wbr>World<wbr>Scale</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>World<wbr>Scale<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.getWorldScale</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:351</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>target: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="hasEventListener" class="tsd-anchor"></a>
					<h3>has<wbr>Event<wbr>Listener</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">has<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.hasEventListener</p>
								<ul>
									<li>Defined in node_modules/three/src/core/EventDispatcher.d.ts:34</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Checks if listener is added to an event type.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>type: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The type of event to listen to.</p>
									</div>
								</li>
								<li>
									<h5>listener: <span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The function that gets called when the event is fired.</p>
									</div>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>event: <span class="tsd-signature-type">Event</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="localToWorld" class="tsd-anchor"></a>
					<h3>local<wbr>ToWorld</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">local<wbr>ToWorld<span class="tsd-signature-symbol">(</span>vector<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.localToWorld</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:301</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Updates the vector from local space to world space.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>vector: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A local vector.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="lookAt" class="tsd-anchor"></a>
					<h3>look<wbr>At</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">look<wbr>At<span class="tsd-signature-symbol">(</span>vector<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Vector3</span>, y<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span>, z<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.lookAt</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:313</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Rotates object to face point in space.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>vector: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A world vector to look at.</p>
									</div>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> y: <span class="tsd-signature-type">number</span></h5>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> z: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
					<a name="raycast" class="tsd-anchor"></a>
					<h3>raycast</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
						<li class="tsd-signature tsd-kind-icon">raycast<span class="tsd-signature-symbol">(</span>raycaster<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Raycaster</span>, intersects<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Overrides Mesh.raycast</p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L216">source/MapView.ts:216</a></li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>raycaster: <span class="tsd-signature-type">Raycaster</span></h5>
								</li>
								<li>
									<h5>intersects: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="remove" class="tsd-anchor"></a>
					<h3>remove</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">remove<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">...</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.remove</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:323</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Removes object as child of this object.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagRest">Rest</span> <span class="tsd-signature-symbol">...</span>object: <span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="removeEventListener" class="tsd-anchor"></a>
					<h3>remove<wbr>Event<wbr>Listener</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">remove<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.removeEventListener</p>
								<ul>
									<li>Defined in node_modules/three/src/core/EventDispatcher.d.ts:41</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Removes a listener from an event type.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>type: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The type of the listener that gets removed.</p>
									</div>
								</li>
								<li>
									<h5>listener: <span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The listener function that gets removed.</p>
									</div>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>event: <span class="tsd-signature-type">Event</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateOnAxis" class="tsd-anchor"></a>
					<h3>rotate<wbr>OnAxis</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotate<wbr>OnAxis<span class="tsd-signature-symbol">(</span>axis<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.rotateOnAxis</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:246</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Rotate an object along an axis in object space. The axis is assumed to be normalized.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>axis: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A normalized vector in object space.</p>
									</div>
								</li>
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The angle in radians.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateOnWorldAxis" class="tsd-anchor"></a>
					<h3>rotate<wbr>OnWorld<wbr>Axis</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotate<wbr>OnWorld<wbr>Axis<span class="tsd-signature-symbol">(</span>axis<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.rotateOnWorldAxis</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:253</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Rotate an object along an axis in world space. The axis is assumed to be normalized. Method Assumes no rotated parent.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>axis: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A normalized vector in object space.</p>
									</div>
								</li>
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The angle in radians.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateX" class="tsd-anchor"></a>
					<h3>rotateX</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotateX<span class="tsd-signature-symbol">(</span>angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.rotateX</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:259</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateY" class="tsd-anchor"></a>
					<h3>rotateY</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotateY<span class="tsd-signature-symbol">(</span>angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.rotateY</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:265</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateZ" class="tsd-anchor"></a>
					<h3>rotateZ</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotateZ<span class="tsd-signature-symbol">(</span>angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.rotateZ</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:271</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="setHeightProvider" class="tsd-anchor"></a>
					<h3>set<wbr>Height<wbr>Provider</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Height<wbr>Provider<span class="tsd-signature-symbol">(</span>heightProvider<span class="tsd-signature-symbol">: </span><a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L172">source/MapView.ts:172</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Change the map height provider of this map view.</p>
								</div>
								<p>Will discard all the tiles already loaded using the old provider.</p>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>heightProvider: <a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="setProvider" class="tsd-anchor"></a>
					<h3>set<wbr>Provider</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Provider<span class="tsd-signature-symbol">(</span>provider<span class="tsd-signature-symbol">: </span><a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L158">source/MapView.ts:158</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Change the map provider of this map view.</p>
								</div>
								<p>Will discard all the tiles already loaded using the old provider.</p>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>provider: <a href="providers_MapProvider.MapProvider.html" class="tsd-signature-type" data-tsd-kind="Class">MapProvider</a></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="setRoot" class="tsd-anchor"></a>
					<h3>set<wbr>Root</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Root<span class="tsd-signature-symbol">(</span>root<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/MapView.ts#L116">source/MapView.ts:116</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Set the root of the map view.</p>
								</div>
								<p>Is set by the constructor by default, can be changed in runtime.</p>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>root: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a></h5>
									<div class="tsd-comment tsd-typography">
										<p>Map node to be used as root.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="setRotationFromAxisAngle" class="tsd-anchor"></a>
					<h3>set<wbr>Rotation<wbr>From<wbr>Axis<wbr>Angle</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Axis<wbr>Angle<span class="tsd-signature-symbol">(</span>axis<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.setRotationFromAxisAngle</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:224</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>axis: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="setRotationFromEuler" class="tsd-anchor"></a>
					<h3>set<wbr>Rotation<wbr>From<wbr>Euler</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Euler<span class="tsd-signature-symbol">(</span>euler<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Euler</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.setRotationFromEuler</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:229</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>euler: <span class="tsd-signature-type">Euler</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="setRotationFromMatrix" class="tsd-anchor"></a>
					<h3>set<wbr>Rotation<wbr>From<wbr>Matrix</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Matrix<span class="tsd-signature-symbol">(</span>m<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Matrix4</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.setRotationFromMatrix</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:234</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>m: <span class="tsd-signature-type">Matrix4</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="setRotationFromQuaternion" class="tsd-anchor"></a>
					<h3>set<wbr>Rotation<wbr>From<wbr>Quaternion</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Quaternion<span class="tsd-signature-symbol">(</span>q<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Quaternion</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.setRotationFromQuaternion</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:239</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>q: <span class="tsd-signature-type">Quaternion</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="toJSON" class="tsd-anchor"></a>
					<h3>toJSON</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">toJSON<span class="tsd-signature-symbol">(</span>meta<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-symbol">{ </span>geometries<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>images<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>materials<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>textures<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol"> }</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.toJSON</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:374</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> meta: <span class="tsd-signature-symbol">{ </span>geometries<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>images<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>materials<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>textures<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol"> }</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter">
											<h5>geometries<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></h5>
										</li>
										<li class="tsd-parameter">
											<h5>images<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></h5>
										</li>
										<li class="tsd-parameter">
											<h5>materials<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></h5>
										</li>
										<li class="tsd-parameter">
											<h5>textures<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></h5>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="translateOnAxis" class="tsd-anchor"></a>
					<h3>translate<wbr>OnAxis</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">translate<wbr>OnAxis<span class="tsd-signature-symbol">(</span>axis<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, distance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.translateOnAxis</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:277</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>axis: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A normalized vector in object space.</p>
									</div>
								</li>
								<li>
									<h5>distance: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The distance to translate.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="translateX" class="tsd-anchor"></a>
					<h3>translateX</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">translateX<span class="tsd-signature-symbol">(</span>distance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.translateX</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:283</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Translates object along x axis by distance.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>distance: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Distance.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="translateY" class="tsd-anchor"></a>
					<h3>translateY</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">translateY<span class="tsd-signature-symbol">(</span>distance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.translateY</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:289</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Translates object along y axis by distance.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>distance: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Distance.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="translateZ" class="tsd-anchor"></a>
					<h3>translateZ</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">translateZ<span class="tsd-signature-symbol">(</span>distance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.translateZ</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:295</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Translates object along z axis by distance.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>distance: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Distance.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="traverse" class="tsd-anchor"></a>
					<h3>traverse</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">traverse<span class="tsd-signature-symbol">(</span>callback<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.traverse</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:356</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>callback: <span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>object: <span class="tsd-signature-type">Object3D</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="traverseAncestors" class="tsd-anchor"></a>
					<h3>traverse<wbr>Ancestors</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">traverse<wbr>Ancestors<span class="tsd-signature-symbol">(</span>callback<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.traverseAncestors</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:360</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>callback: <span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>object: <span class="tsd-signature-type">Object3D</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="traverseVisible" class="tsd-anchor"></a>
					<h3>traverse<wbr>Visible</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">traverse<wbr>Visible<span class="tsd-signature-symbol">(</span>callback<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.traverseVisible</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:358</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>callback: <span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>object: <span class="tsd-signature-type">Object3D</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="updateMatrix" class="tsd-anchor"></a>
					<h3>update<wbr>Matrix</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">update<wbr>Matrix<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.updateMatrix</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:365</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Updates local transform.</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="updateMatrixWorld" class="tsd-anchor"></a>
					<h3>update<wbr>Matrix<wbr>World</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">update<wbr>Matrix<wbr>World<span class="tsd-signature-symbol">(</span>force<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.updateMatrixWorld</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:370</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Updates global transform of the object and its children.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> force: <span class="tsd-signature-type">boolean</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="updateMorphTargets" class="tsd-anchor"></a>
					<h3>update<wbr>Morph<wbr>Targets</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">update<wbr>Morph<wbr>Targets<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.updateMorphTargets</p>
								<ul>
									<li>Defined in node_modules/three/src/objects/Mesh.d.ts:21</li>
								</ul>
							</aside>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="updateWorldMatrix" class="tsd-anchor"></a>
					<h3>update<wbr>World<wbr>Matrix</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">update<wbr>World<wbr>Matrix<span class="tsd-signature-symbol">(</span>updateParents<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span>, updateChildren<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.updateWorldMatrix</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:372</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>updateParents: <span class="tsd-signature-type">boolean</span></h5>
								</li>
								<li>
									<h5>updateChildren: <span class="tsd-signature-type">boolean</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="worldToLocal" class="tsd-anchor"></a>
					<h3>world<wbr>ToLocal</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">world<wbr>ToLocal<span class="tsd-signature-symbol">(</span>vector<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from Mesh.worldToLocal</p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:307</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Updates the vector from world space to local space.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>vector: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A world vector.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
			</section>
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								<a href="MapView.MapView-1.html#setRoot" class="tsd-kind-icon">set<wbr>Root</a>
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								<a href="MapView.MapView-1.html#setRotationFromAxisAngle" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Axis<wbr>Angle</a>
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							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
								<a href="MapView.MapView-1.html#translateZ" class="tsd-kind-icon">translateZ</a>
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							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
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								<a href="MapView.MapView-1.html#worldToLocal" class="tsd-kind-icon">world<wbr>ToLocal</a>
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